|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |

Daniel Plain
Science and Trade Institute Caldari State
883
|
Posted - 2013.03.26 22:19:00 -
[1] - Quote
a 33% nerf seems a little harsh to me. i don't have any numbers but my feeling is that 25% would have achieved what you want, the other 8% are just to upset mach pilots.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
884
|
Posted - 2013.03.27 01:27:00 -
[2] - Quote
i just ran some plots on a pve mach and wanted to share the results. (the TCs are scripted for range.) it seems like the typical shield mission mach will lose about 100dps @40k and around 150dps @60-80k. it's somewhat annoying but I can live with it. on a side note, notice how currently, three tracking enhancers are exactly as effective as four tracking computers, three scripted for range, one for tracking.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
884
|
Posted - 2013.03.27 01:42:00 -
[3] - Quote
Goldiiee wrote:One more thing; I find the coincidence of NPC tracking disruption being OP, combined with even less effective TE modules, to be the death knell to turreted mission runners that have been struggling to cope with Sansha rats.
The buckets of tears in the forums have been overwhelming since the NPC change, after this, the tears will become a tidal wave.
if you fly against sanshas, you are most likely armor tanked or in a nightmare i.e. you either have 0 or 1 tracking enhancer. so basically, the TE change hardly affects you. also, didn't i read somewhere that NPC TD is getting nerfed again?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
888
|
Posted - 2013.03.27 22:19:00 -
[4] - Quote
Michael Harari wrote:I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes) Quote:
We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.
Quote:I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away. Quote:Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. Quote:I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder. In the end I believe that the stats on these ships will make them managable for solo and small gangs to face. Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok" activate the thermal hardeners! get the nanite paste!
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|
|
|